Lowongan Kerja Publishing
Mengoreksi dan merestrukturisasi ulang konten yang telah dipersiapkan oleh tim branding. Meningkatkan kualitas konten dalam media digital untuk meningkatkan
Content Writers will participate in all aspects of the editorial process, beginning with brainstorming, researching, writing, editing, and publishing.
Responsible for the management of game-publishing in Indonesia, including game publishing events, platform construction and team management.
Good understanding of common applications: email (Gmail), G Suite, desktop publishing (Microsoft Office), web browsers (Safari, Chrome...Etc.).
Create new and edit existing health contents in accordance to our SEO strategy and writing guidelines. Develop engaging high-quality written health content,
She/he will oversee aspects of the editorial process, including creative brainstorming, research, content creation and publishing.
In addition, you will help review a range of content produced by the firm including insights for publishing on external channels such as McKinsey.com or op-eds
Develop and measure social media content and manage our social publishing calendar. The Director, Consumer Marketing and Communications, develops a fully
Identify and secure new sales and Publishing Products. Make outbound cold calls and appointment with clients to prospects and close sales.
Responsible for marketing plan/concepts, working with all the departments eg. Artist and Repertoire, Artist Management, Finance, and sales, developed marketing
To deliver our audio & video assets to all partners 100% on-time. Coordinate with various parties (internal divisions, labels, regional/global supply chain team
Interview the relevant industry professionals and publishing their points in the blog posts. Create the content for marketing purposes (banner, newsletter, etc)
Universal Music Indonesia is looking for a Deputy Manager Artist Management & Live is primarily responsible to support and develop Universal Music Indonesias
Lead and manage the day-to-day handling of the esports social media channels, including creative publishing through game platform.
Publishing-related software is desirable but not necessary. The Association of Southeast Asian Nations (ASEAN) was founded in 1967 with the purpose of promoting